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/ˈhjuːmən rɪɡ/
人体骨架(通常指用于3D动画中的人体模型)
The 🔊 animator 🔊 spent 🔊 hours 🔊 adjusting 🔊 the human_rig to 🔊 make 🔊 sure 🔊 the character's 🔊 movements 🔊 were 🔊 as 🔊 realistic 🔊 as 🔊 possible 🔊 .
动画师花了数小时调整人体骨架,以确保角色的动作尽可能真实。
The animator spent hours adjusting the human_rig to make sure the character's movements were as realistic as possible.